Monday, February 14, 2011

Survival Horror in Seven Words

Found where they were hiding the back issues of gaming magazines at the library today. The one I've been reading, Games TM #92, has been... absolutely wonderful so far, even though it's a year old. It's a real testament to how gaming magazines can have value just as a collection of reasoned, thoughtful perspective on the industry at a point frozen in time.

I'll probably have more to say on this later, let's not get sidetracked. Gentle readers, you may not know this, but I have something of a thing for writing. I wouldn't call it an overwhelming passion to write or anything to that extent, but I have something for writing with clarity, brevity, and wit. This comes mostly from being forced to rely on incomplete and badly written explanations in my Economics textbooks. In this vein, there was a turn of phrase in Games TM's "Dead Space 2" preview that I enjoyed so much I HAD to write about it a bit:

"The habitat setting gives the game free reign to embrace a far broader spectrum of light and darkness, once-residential areas giving way to the usual dimly lit maintenance tunnels filled with the expected amount of the unexpected."

"The expected amount of the unexpected." That's... that's it. That's survival horror.

I've really got nothing else to say.

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